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Trusted teacher
This teacher has a fast response time and rate, demonstrating a high quality of service to their students.
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Since July 2019
Instructor since July 2019
Master Zbrush, Maya, SubstancePainter, MarvelousDesigner
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From 47 C$ /h
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in this class i will teach you how to use Maya, Zbrush, Substance Painter and Marvelous designer, we can focus on one of them or multiple based on your goals and needs.
you will learn the basics of these software and beyond and you will learn how to troubleshoot any problem you might face while using it.
your level and your needs decide how the lesson will be run and i will do my best to teach you and help you master these programs. so don't hesitate to book your lesson even if you have Zero knowledge in 3D or any of the aforementioned programs.
all you need is a copy of the software and be welling to learn
Extra information
get the software and get ready to explore the wonders of 3D
Location
location type icon
Online from United Kingdom
About Me
hello, my name is AR and i am 3D Character Artist,

i am so passionate about 3D art and character design in 3D, and what i love the most about this skill is that you keep working on yourself and improving your skills, and teaching it to you is one of the most satisfying experiences that i can think of.

some of the things that i love to do are:
-creating realistic characters for games
-learning anatomy
-sculpting portraits and figures in zbrush
-design clothes in Marvelous designer
Education
computer engineering
self taught 3D Artist
took many workshops in anatomy, character design, figure sculpting, texturing using mari and substance painter, cloth design in marvelous design
Experience / Qualifications
worked on games and animated feature films for the past 10 years.
proficient at Maya, Zbrush, Marvelous Designer and Substance Painter
Age
Teenagers (13-17 years old)
Adults (18-64 years old)
Student level
Beginner
Intermediate
Advanced
Duration
60 minutes
120 minutes
The class is taught in
English
Arabic
Reviews
Availability of a typical week
(GMT -05:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
in this class i will teach you how to make a character for videogame. you will be taught how to approach it by using software like zbrush, maya, substance painter, etc
we will start with discussing the concept and then proceed to sketching in zbrush, then we make the costume using Marvelous Designer and/or zbrush, at the same time we will create the gears and any accessories needed for the character, after that we go to maya for retopo, then toolbag for baking, sp for texturing and finally we render it in toolbag

We will cover:

- advanced modelling
- high resolution modeling/sculpting
- low resolution modeling (retopology)
- texturing
- materials
- lighting
- rendering (real time rendering)

note that this class require more than one session to help you achieve what you want, simply you ask me to help you with the things you don't know of the process
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The courses (in French or English) may cover topics such as:

• Design of game mechanics and systems
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→ the idea and vision of the game
→ the main mechanics
→ the gameplay loop
→ systems and progression
→ balancing
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→ testing and iteration

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• Portfolio creation or optimization
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• Advice on presenting your skills
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• Game Design Students
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• Future professionals wishing to prepare for entering the industry

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📩 Feel free to contact me, indicating your level, your objectives and, if you have one, the game project you wish to work on.
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Rather than simply learning software tools, we will focus on the artistic decisions behind a successful sculpture: form, anatomy, proportions, silhouette, shapes, design and how to translate an idea into a convincing 3D piece.

Depending on your goals and experience, we can work on:

• Digital sculpting fundamentals and ZBrush workflow
• Human anatomy and figure sculpture
• Character and creature design
• Developing an idea or concept into a 3D sculpture
• Creating interesting shapes, silhouettes and visual details
• Improving an existing sculpture or portfolio piece
• Preparing a sculpture for 3D printing when relevant
• Presenting your work through lighting and rendering

The lessons can be adapted to beginners who are completely new to digital sculpture, as well as more experienced artists who want feedback and guidance to improve their work.

You can also bring your own character, concept or ongoing sculpture and we can develop it together during the lesson.
verified badge
Please note: All lessons are taught exclusively in English. I do not offer lessons in Dutch.

My lessons are designed for children and beginners who want to explore the world of graphic design and learn how to create their own projects.

We will start with the basics!

Before jumping into design software, we will explore the fundamentals of graphic design, including a little bit of design history and important design principles such as typography, color theory, composition and visual hierarchy.

Step by step, students will learn how to work with Adobe Photoshop, Illustrator, InDesign and Figma.

I believe that the best way to learn design is by actually creating things! That's why my lessons include fun, creative assignments such as designing logos, posters, visual identities, websites and mobile app interfaces.

Every lesson will be adapted to the student's age, interests, experience and learning pace.

My goal is not just to teach students how to use design software, but also how to think like designers. I want to help them develop their creativity, solve problems and understand the decisions behind their designs.

By the end of our lessons, students will have their own creative projects that they can proudly include in their portfolios.

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verified badge
I'm a programmer with over 15 years of experience making games & developer.

This is a game I've built from scratch and self-published. During my career, I've tackled almost all aspects of game development, so the session can be tailored to whatever level you require.

If you're just curious about a career in games and want to talk to someone about what is involved, what the risks might be, if a university course looks good, etc we can talk it through in a 30-minute session.

Otherwise, if you want to have a go at building a simple game from scratch, we can do that in a 60-minute session. It can be any type of game, but keep in mind that with only an hour we will only be able to build a very basic version, so it's best to have a simple idea in mind to get the most out of our time.

I can also act as a consultant on your own game and help build a game over a longer period of time. For this I would recommend booking a weekly 1 hour session to see your progress and help guide you through each step as the game evolves.

About Me:
I've been developing games during my career which started as a software developer creating apps, websites, servers, databases, VR/AR projects and games. Lately I've been specialising in performance and optimisation.

During my career I was always working on Aiyana as a passion project until after a couple of years I decided to start investing my spare budget from contract work into paying artists and audio engineers to help turn Aiyana into a more serious game. Once it reached a good quality bar I applied for, and received, a grant from the UK Games Fund which allowed me to quit my job for a while and focus purely on the game.

During this time I tried to raise investment and was in talks with companies such as Lego and Ubisoft but in the end I wasn't successful and decided to publish Aiyana myself. The release went well with (currently) 94% positive reviews however self publishing means its harder to raise awareness of any project so its not making me enough money to pay a salary which is why I'm trying Apprentus.
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Turn Static Images into Professional AI Animations!

Learn how to transform static images, technical illustrations and creative concepts into engaging AI-powered animations.

In these practical, personalised lessons, I will guide you through the complete creative workflow, from concept to final production.

What you will learn:

- Creative AI tools and effective prompt engineering
- Preparing images for AI animation
- Creating motion blueprints and scene directions
- Animating machinery, mechanical systems and visual concepts
- Maintaining visual consistency and realistic movement
- Identifying and correcting AI-generated errors
- Refining animations and editing videos
- Creating professional content for education, business and social media

Who is this for?

Content creators, educators, engineers, technical professionals, entrepreneurs and anyone interested in practical AI animation.

No programming experience required. Lessons are adapted to your experience and creative goals.

Learn by creating real projects, with personalised guidance from an experienced educator and AI creative producer.

Teaching language: English

Worldwide classroom. Premium knowledge. No borders.
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I will teach you core skills in art & design, whether that's in painting, drawing or digital (art) painting & drawing.
I provide detailed resources, including PowerPoints and reference images to guide you through key art skills, along with the GCSE and A-level curriculum.
I can also provide guidance to applying for a degree course (portfolio preparation).
I can go through your art, whether that's sketchbooks, paintings or portfolios to give you detailed feedback and identify clearly how you can improve.
I can give live demonstrations during the lesson of painting/drawing, whether that's physical painting or digital painting (on a tablet).
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Do you want to create 3D assets and scenes for games, digital art, or university projects, without being held back by the complexity of the software? Sign up for a class and let's make learning 3D simple, practical, and fun.
Whether you are a total beginner or looking to further refine your skills, we will work with exercises covering the fundamentals of both the software but we will ALSO **break down the logic**, behind different types of 3D modeling, which can then be applied to any 3D software and asset!!!

Depending on your own preference we can focus on 3D box modeling, 3D sculpting, 3D clothing simulation, high poly to low poly pipelines or rendering with built-in but also external engines. We can create scenes, render visuals for your own projects or prepare assets for game engines such as Unreal Engine and Unity.

Having formally trained as an Art Teacher, I value learning that not only gives you a strong toolkit to work with, but teaches you how to continue building these skills -on your own- after the class is over.

Lessons offered in English (Online).
Good-fit Instructor Guarantee
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