facebook

Find the Best Online Computer Graphics Tutors & Teachers for Private Lessons

For over a decade, our private Computer Graphics tutors have been helping learners improve and fulfil their ambitions. With one-on-one lessons online, you’ll enjoy high-quality, personalised teaching that’s tailored to your goals, availability, and learning style.

Find Your Perfect Teacher

Browse our selection of Computer Graphics tutors & teachers and use the filters to find your ideal online class

Contact Teachers for Free

Share your goals and preferences with teachers and choose the Computer Graphics class that suits you best

Book Your First Lesson

Plan the schedule for your first class together. Once your teacher confirms the appointment, you're all set to start on the front foot!

74 online computer graphics teachers

Romain

Andorra
C$277

60-min

/h

Blender Mentor who adapts to you and your project (and not the other way around), School Director for 8 years.

Blender Mentor who adapts to you and your project (and not the other way around), School Director for 8 years.

You've been watching Blender tutorials for months... and you still make shit. (sorry for the vulgarity haha) I know exactly how you feel. That rage that rises when you spend 3 hours on YouTube looking for THE technique that will finally unlock your project (and which doesn't work -- obviously). That anxiety when you redo the tutorial identically but it doesn't work on YOUR model. And that voice in your head that says "give up, you're not cut out for this." (and let's not even talk about your parents/friends wondering what the hell you're doing and that maybe you should be doing something more "useful") You're swimming in an ocean of videos, forums, and conflicting advice. One day you are told to use this method or software, the next day you find out it is obsolete (WTF?). You collect techniques like stamps, but as soon as you want to create something personal, it's a total black hole. (And yes, copying a tutorial is easy, but when it comes to making your own projects, it's a different story...) The worst part? You start to believe the problem is you. That you're too stupid for 3D. That your computer is too crap. That Blender is too complicated. So... You change software, you upgrade your PC, you look for even more tutorials... but nothing changes. (Your progress is still at 0) The truth is, you don't need more information. You need someone to show you the 5% of Blender that really matters. Someone who makes you understand WHY it works instead of just making you "copy and paste". In 11 years in the 3D industry and 8 years of teaching, I've seen hundreds of students with exactly your problem. And you know what? The ones who make it through aren't any smarter than you. They just had someone show them the fundamentals that make everything else obvious. With me, you'll stop struggling with Blender. In just one hour a week, you'll experience those turning points that turn struggle into pleasure. From the very first lesson, you'll feel that "Eureka" moment. After 15 days, you'll have your first real results. And in 1 month, you'll be on your own. I don't throw a ready-made program at you. I adapt it to YOUR project, to YOUR goals. If you want to do character, we do character. If it's architecture, we do architecture. If it's a short film, we'll make your short film. And I repeat as many times as necessary until it is crystal clear to you. No more sleepless nights searching for solutions on Google. No more half-abandoned projects. No more feeling like you're going around in circles. We discuss your project, I'll see if I can help you, and if so, we'll start working on resolving your situation right away. Who am I ? Roman, - I have been in the industry for 11 years as the director of my 3D animation studio - Motion Live Pictures - I founded the 3D school - H3D2 8 years ago where I manage and train 4 teachers and already follow more than 160 students - I taught for 3 years at the French 3D school Rubika from first to fifth year. (as a Maya, Blender, Compositing and Postproduction teacher on After Effects, Premiere Pro, Photoshop, and I'm sure I'm forgetting some) I am focused on learning motivated by encouragement rather than punishment (grades) and I am certain that anyone can succeed in this field if they have a teacher who adapts to their constraints and who really knows how to explain the fundamentals. (which is clearly not the case for the majority, believe me) I only have 5 spots to offer. (and yes I still have to manage my studio and my school (!) - and that takes time ^^) Then I would put people on a waiting list. - During the first hour of class with me, you can see if my way of working suits you. (It should since I adapt to you, but you never know! :)) - Up to 4 lessons completed with me, you can ask for a full refund if you are not satisfied. Some bonus gifts that I'll send you after our first lesson: - The Blender Checklist: The essential things you need to know about the software. (You won't be overwhelmed by a mountain of information, just what you need.) - The "Digital Director" Checklist: Every step to truly make a 3D film from A to Z (+ mistakes to avoid) Isn't life beautiful? :) -> Book your first lesson with me now. We'll discuss your project, see if I can help, and if so, we'll start working on your situation right away.

Michel

Italy
C$28

60-min

/h

trusted teacher iconTrusted teacher

learn modeling , interface , selection, rendering

learn modeling , interface , selection, rendering

Familiarize Yourself with the Basics Understand the Interface: Learn the layout, menus, and viewport navigation. Panels like Layers, Properties, and Command Line. Toolbars and viewports (Top, Front, Right, and Perspective). Install Rhino: Download the latest version of Rhino from the official website and install it. Shortcut Keys: Get acquainted with common shortcuts to improve efficiency. 2. Learn Navigation and View Manipulation Camera Controls: Use mouse actions or commands to zoom, pan, and rotate the view. Viewports: Work with multiple viewports simultaneously. Display Modes: Understand wireframe, shaded, rendered, and other display styles. 3. Master the Basic Modeling Tools Create 2D Geometry: Lines, polylines, circles, rectangles, and curves. Transform Commands: Move, rotate, scale, mirror, and copy objects. Modify Curves and Surfaces: Use tools like split, join, trim, and fillet. 4. Explore Advanced Modeling Techniques NURBS Modeling: Learn how Rhino uses Non-Uniform Rational B-Splines (NURBS) for precision modeling. Surface Modeling: Build complex surfaces with commands like loft, sweep, and revolve. Solid Modeling: Create closed solid objects using extrude, boolean operations, and offset surfaces. SubD Modeling: Understand Subdivision modeling for organic shapes. 5. Work with Layers and Organization Layer Management: Organize objects on different layers to manage complexity. Grouping and Block Creation: Group objects or create reusable blocks for repeated elements. 6. Rendering and Visualization Material Assignment: Apply textures and materials to models. Lighting: Add lights for enhanced rendering. Rendering Engines: Use Rhino's built-in renderer or plugins like V-Ray or KeyShot.

PreviousShowing results 26 - 50 of 7426 - 50 of 74Next