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Since July 2025
Instructor since July 2025
Gaming coach/console games/card games/multiplayer games
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From 93 C$ /h
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Hello my name is Tyler and I would like to coach people to become better at certain games.
The console games I would say I’m able to improve you most in would be FIFA/COD/UFC/Minecraft- I am good at other games so feel free to ask I’ll give my honest answer!

I am a very good poker coach, blackjack coach, sports betting. I have missed out some more games so again feel free to ask!
Location
location type icon
Online from United Kingdom
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Advanced
Duration
30 minutes
45 minutes
60 minutes
90 minutes
120 minutes
The class is taught in
English
Availability of a typical week
(GMT -05:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
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Gaëlle
Most kids think coding is for "smart kids" or "future programmers."
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In this class, we skip the theory. Your child creates real things.

What they'll do:
✓ Build real projects in Scratch: a working game, an interactive animation, a story they coded
✓ Program virtual robots: solve real-world challenges (navigate a maze, automate a task, build a system)
✓ Create in Minecraft Education: design worlds, automate constructions, solve logic problems
✓ Experiment with different languages: not just learn "the right way," but understand that there are many ways to think about a problem
✓ Collaborate and share: work with other kids, get feedback, improve their work
✓ Develop logical thinking: not just for coding, but for anything: solving math problems, science challenges, real-world situations


Why this is different:
We don't teach syntax. We teach how programmers think.
Most children's coding courses say "here's the code, copy it." We teach "what problem are we trying to solve? How could we break it into steps? What options do we have?"
When your child learns to think like a programmer, they can learn any language afterward.

What they take home:
A portfolio of 3–4 completed, working projects. The ability to say "I built this." And the deep understanding that code is a tool to make real things happen.

Format: Online or Barcelona | 60–90 min sessions | Flexible pace, no prior experience needed
For curious 8-12 year olds who want to build.
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Elmehdi
Want to master video game development with Unity, from start to finish? You've come to the right place! As a senior Unity developer, I offer comprehensive training to create 2D and 3D games on all platforms, including Android, iOS, PC, Web, and more. What you'll learn: 2D and 3D game development: Creating interactive worlds, designing game mechanics, and managing environments. C# and advanced programming: Deepen your C# skills for optimal programming of your projects. Multiplayer games: Learn how to create smooth and synchronized multiplayer games with Photon and other Unity solutions. Artificial intelligence (AI) in games: Implement AI behaviors to make your games more dynamic and interactive. Animation and visual effects: Explore animation tools in Unity to bring your characters and objects to life. Mobile game development: Learn the specifics of developing for Android and iOS, WebGL, and optimization for different platforms. Why this training? Learn at your own pace with personalized sessions, adapted to your level and your projects. Support from A to Z in the creation of your video game: from design to publication on platforms. Project-oriented training: you will leave with concrete projects to integrate into your portfolio. If you are passionate about video game development, this training is for you! SEO Tags: Unity 2D, Unity 3D, C# Unity, video game development, hyper casual, Android iOS mobile games, WebGL, Photon Multiplayer, game design, video game business, Unity AI Game Programming, Unity training, game developer #unity #game #games
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🎮 GAME DESIGN COURSES — PERSONALIZED GUIDANCE

As a professional Game Designer in the video game industry for over 2 years and holding a Master's degree in Game Design, I offer courses and personalized support, tailored to your level and objectives.

I have worked on a variety of projects, from creating Minecraft servers at RIVRS to designing a competitive TCG at Feerik Games, as well as on different projects with diverse genres, universes and mechanics.


🎮 WHAT WE CAN WORK ON

The courses (in French or English) may cover topics such as:

• Design of game mechanics and systems
• Game Loop and Core Gameplay
• Balancing and progression
• Gameplay analysis
• Level Design
• Player feedback and experience
• Writing Game Design Documents (GDD)
• Prototyping and iteration
• Analysis of existing games
• Design and improvement of your own project

The goal is to provide you with concrete methods used in production, while working directly on your needs and projects.


🚀 PROJECT SUPPORT

Do you have a game idea but don't know how to develop it?

We can start with your concept and work progressively on:

→ the idea and vision of the game
→ the main mechanics
→ the gameplay loop
→ systems and progression
→ balancing
→ Analysis of the problems encountered
→ testing and iteration

The sessions can therefore be fully adapted to your personal project.

No programming is required: the courses are focused on the design, analysis, and understanding of gaming experiences.


💼 PREPARATION FOR VIDEO GAME CAREERS

I also offer support for people wishing to become professionals:

• Creation and improvement of CVs
• Portfolio creation or optimization
• Presentation and analysis of your projects
• Advice on presenting your skills
• Preparation for applications in the video game industry


👤 FOR WHOM?

The courses are aimed particularly at:

• Beginners wishing to discover Game Design
• Game Design Students
• Enthusiasts wishing to progress
• Creators developing their own game
• People wishing to build a portfolio
• Future professionals wishing to prepare for entering the industry

Whatever your level, we start from your knowledge and your objectives to build a tailored support program.


🗓️ FIRST SESSION

A 30-minute introductory session is offered to get to know each other, define your objectives and present to you in concrete terms my approach to Game Design.


📩 Feel free to contact me, indicating your level, your objectives and, if you have one, the game project you wish to work on.
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Jason
I'm a programmer with over 15 years of experience making games & developer.

This is a game I've built from scratch and self-published. During my career, I've tackled almost all aspects of game development, so the session can be tailored to whatever level you require.

If you're just curious about a career in games and want to talk to someone about what is involved, what the risks might be, if a university course looks good, etc we can talk it through in a 30-minute session.

Otherwise, if you want to have a go at building a simple game from scratch, we can do that in a 60-minute session. It can be any type of game, but keep in mind that with only an hour we will only be able to build a very basic version, so it's best to have a simple idea in mind to get the most out of our time.

I can also act as a consultant on your own game and help build a game over a longer period of time. For this I would recommend booking a weekly 1 hour session to see your progress and help guide you through each step as the game evolves.

About Me:
I've been developing games during my career which started as a software developer creating apps, websites, servers, databases, VR/AR projects and games. Lately I've been specialising in performance and optimisation.

During my career I was always working on Aiyana as a passion project until after a couple of years I decided to start investing my spare budget from contract work into paying artists and audio engineers to help turn Aiyana into a more serious game. Once it reached a good quality bar I applied for, and received, a grant from the UK Games Fund which allowed me to quit my job for a while and focus purely on the game.

During this time I tried to raise investment and was in talks with companies such as Lego and Ubisoft but in the end I wasn't successful and decided to publish Aiyana myself. The release went well with (currently) 94% positive reviews however self publishing means its harder to raise awareness of any project so its not making me enough money to pay a salary which is why I'm trying Apprentus.
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Contact Tyler
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Similar classes
arrow icon previousarrow icon next
verified badge
Gaëlle
Most kids think coding is for "smart kids" or "future programmers."
It's not. Coding is how real people solve real problems.
In this class, we skip the theory. Your child creates real things.

What they'll do:
✓ Build real projects in Scratch: a working game, an interactive animation, a story they coded
✓ Program virtual robots: solve real-world challenges (navigate a maze, automate a task, build a system)
✓ Create in Minecraft Education: design worlds, automate constructions, solve logic problems
✓ Experiment with different languages: not just learn "the right way," but understand that there are many ways to think about a problem
✓ Collaborate and share: work with other kids, get feedback, improve their work
✓ Develop logical thinking: not just for coding, but for anything: solving math problems, science challenges, real-world situations


Why this is different:
We don't teach syntax. We teach how programmers think.
Most children's coding courses say "here's the code, copy it." We teach "what problem are we trying to solve? How could we break it into steps? What options do we have?"
When your child learns to think like a programmer, they can learn any language afterward.

What they take home:
A portfolio of 3–4 completed, working projects. The ability to say "I built this." And the deep understanding that code is a tool to make real things happen.

Format: Online or Barcelona | 60–90 min sessions | Flexible pace, no prior experience needed
For curious 8-12 year olds who want to build.
verified badge
Elmehdi
Want to master video game development with Unity, from start to finish? You've come to the right place! As a senior Unity developer, I offer comprehensive training to create 2D and 3D games on all platforms, including Android, iOS, PC, Web, and more. What you'll learn: 2D and 3D game development: Creating interactive worlds, designing game mechanics, and managing environments. C# and advanced programming: Deepen your C# skills for optimal programming of your projects. Multiplayer games: Learn how to create smooth and synchronized multiplayer games with Photon and other Unity solutions. Artificial intelligence (AI) in games: Implement AI behaviors to make your games more dynamic and interactive. Animation and visual effects: Explore animation tools in Unity to bring your characters and objects to life. Mobile game development: Learn the specifics of developing for Android and iOS, WebGL, and optimization for different platforms. Why this training? Learn at your own pace with personalized sessions, adapted to your level and your projects. Support from A to Z in the creation of your video game: from design to publication on platforms. Project-oriented training: you will leave with concrete projects to integrate into your portfolio. If you are passionate about video game development, this training is for you! SEO Tags: Unity 2D, Unity 3D, C# Unity, video game development, hyper casual, Android iOS mobile games, WebGL, Photon Multiplayer, game design, video game business, Unity AI Game Programming, Unity training, game developer #unity #game #games
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Matthieu
🎮 GAME DESIGN COURSES — PERSONALIZED GUIDANCE

As a professional Game Designer in the video game industry for over 2 years and holding a Master's degree in Game Design, I offer courses and personalized support, tailored to your level and objectives.

I have worked on a variety of projects, from creating Minecraft servers at RIVRS to designing a competitive TCG at Feerik Games, as well as on different projects with diverse genres, universes and mechanics.


🎮 WHAT WE CAN WORK ON

The courses (in French or English) may cover topics such as:

• Design of game mechanics and systems
• Game Loop and Core Gameplay
• Balancing and progression
• Gameplay analysis
• Level Design
• Player feedback and experience
• Writing Game Design Documents (GDD)
• Prototyping and iteration
• Analysis of existing games
• Design and improvement of your own project

The goal is to provide you with concrete methods used in production, while working directly on your needs and projects.


🚀 PROJECT SUPPORT

Do you have a game idea but don't know how to develop it?

We can start with your concept and work progressively on:

→ the idea and vision of the game
→ the main mechanics
→ the gameplay loop
→ systems and progression
→ balancing
→ Analysis of the problems encountered
→ testing and iteration

The sessions can therefore be fully adapted to your personal project.

No programming is required: the courses are focused on the design, analysis, and understanding of gaming experiences.


💼 PREPARATION FOR VIDEO GAME CAREERS

I also offer support for people wishing to become professionals:

• Creation and improvement of CVs
• Portfolio creation or optimization
• Presentation and analysis of your projects
• Advice on presenting your skills
• Preparation for applications in the video game industry


👤 FOR WHOM?

The courses are aimed particularly at:

• Beginners wishing to discover Game Design
• Game Design Students
• Enthusiasts wishing to progress
• Creators developing their own game
• People wishing to build a portfolio
• Future professionals wishing to prepare for entering the industry

Whatever your level, we start from your knowledge and your objectives to build a tailored support program.


🗓️ FIRST SESSION

A 30-minute introductory session is offered to get to know each other, define your objectives and present to you in concrete terms my approach to Game Design.


📩 Feel free to contact me, indicating your level, your objectives and, if you have one, the game project you wish to work on.
verified badge
Jason
I'm a programmer with over 15 years of experience making games & developer.

This is a game I've built from scratch and self-published. During my career, I've tackled almost all aspects of game development, so the session can be tailored to whatever level you require.

If you're just curious about a career in games and want to talk to someone about what is involved, what the risks might be, if a university course looks good, etc we can talk it through in a 30-minute session.

Otherwise, if you want to have a go at building a simple game from scratch, we can do that in a 60-minute session. It can be any type of game, but keep in mind that with only an hour we will only be able to build a very basic version, so it's best to have a simple idea in mind to get the most out of our time.

I can also act as a consultant on your own game and help build a game over a longer period of time. For this I would recommend booking a weekly 1 hour session to see your progress and help guide you through each step as the game evolves.

About Me:
I've been developing games during my career which started as a software developer creating apps, websites, servers, databases, VR/AR projects and games. Lately I've been specialising in performance and optimisation.

During my career I was always working on Aiyana as a passion project until after a couple of years I decided to start investing my spare budget from contract work into paying artists and audio engineers to help turn Aiyana into a more serious game. Once it reached a good quality bar I applied for, and received, a grant from the UK Games Fund which allowed me to quit my job for a while and focus purely on the game.

During this time I tried to raise investment and was in talks with companies such as Lego and Ubisoft but in the end I wasn't successful and decided to publish Aiyana myself. The release went well with (currently) 94% positive reviews however self publishing means its harder to raise awareness of any project so its not making me enough money to pay a salary which is why I'm trying Apprentus.
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Contact Tyler