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This teacher has a fast response time and rate, demonstrating a high quality of service to their students.
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Since June 2017
Instructor since June 2017
Translated by GoogleSee original
Online Course: Game Art & Game Development – Concept, 3D and Unreal/Unity
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From 95 C$ /h
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Who am I ?
I am an Art Director and Senior Concept Artist with over 10 years of experience in video games, working on AAA, AA, and independent projects. I have collaborated with various international studios on art direction, concept art, illustration, and 3D production.

What I teach:

🎨 Game Art: concept art, digital painting, character/creature/environment design

🕹 Game Dev: Unreal Engine (Blueprints, level design, world building), Unity basics

🖌 3D: modeling, texturing, complete workflow for game assets

📂 Portfolio: support to create a solid portfolio intended for art schools or the professional market

For who ?

Beginners wishing to discover game art or development

Students preparing for a competition or art/video game school

Artists wanting to improve their portfolio and learn professional pipelines

Enthusiasts wishing to develop a personal project or a playable prototype

Method of working :

100% online course (Zoom/Google Meet with screen sharing)

Project-based approach: we work together on an illustration, a 3D scene or a prototype

Direct feedback on your creations, advice from the industry

Adaptation to your level and your objectives (beginner or advanced)
Location
location type icon
Online from Switzerland
About Me
Art Director and Senior Concept Artist in the video game industry, I teach game art and game development (Unreal, Unity) through personalized online lessons. Based in Geneva, I help students, hobbyists, and future professionals make real progress.
Education
2010 – Programmation Jeux Vidéo 3D / Animation 3D, FutureKids, Genève

2011–2014 – CFC Informatique, CFPT Informatique, Genève

2015 – Cours Photoshop, IFAGE, Genève

2015–2018 – Bachelor en Game Art & Animation 3D, SAE Institute, Genève

2019–2020 – Formation avancée en Concept Design, FZD School of Design, Singapour
Experience / Qualifications
Trained in Game Art and 3D Animation in Geneva and at the FZD School of Design, I built an international career working as a Concept Artist, Senior Concept Artist, and Art Director on projects ranging from AAA to indie games. I have led art teams, defined creative direction, and contributed to the visual production of complete game worlds. In parallel, I taught the basics of Unity and Unreal Engine in Geneva, creating engaging and interactive lessons for young students. This dual background — industry professional and educator — allows me to share concrete methods from real studio pipelines while adapting each lesson to the student’s pace and goals, whether in Game Art (drawing, concept, 3D) or Game Dev (Unity, Unreal).
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Advanced
Duration
30 minutes
45 minutes
60 minutes
90 minutes
120 minutes
The class is taught in
French
English
Availability of a typical week
(GMT -04:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
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• Design of game mechanics and systems
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Do you have a game idea but don't know how to develop it?

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→ the idea and vision of the game
→ the main mechanics
→ the gameplay loop
→ systems and progression
→ balancing
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The sessions can therefore be fully adapted to your personal project.

No programming is required: the courses are focused on the design, analysis, and understanding of gaming experiences.


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I also offer support for people wishing to become professionals:

• Creation and improvement of CVs
• Portfolio creation or optimization
• Presentation and analysis of your projects
• Advice on presenting your skills
• Preparation for applications in the video game industry


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• Game Design Students
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• Future professionals wishing to prepare for entering the industry

Whatever your level, we start from your knowledge and your objectives to build a tailored support program.


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📩 Feel free to contact me, indicating your level, your objectives and, if you have one, the game project you wish to work on.
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WIth the passion for art and architecture, and both drawing and painting, I would be happy to share the knowledge I have about art (and architecture!). Lessons will be adjusted depending on your level and preferred direction. You can expect to learn from the basics of how to hold a pencil correctly - to training in portraits. I work in variety of methods and materials (can be seen on my website), therefore my knowledge is diverse. We can either explore which materials suit you more, or directly tackle the ones that have your preference.

Other than the art school that I completed in Moldova, I also have experience teaching architecture drawing at TU Eindhoven. I have extensive knowledge of perspective and construction of shadows, and tips and tricks that can make your architecture drawings stand out.

My aim is not only to teach you techniques but also to help you discover your strengths, develop your visual language, and find an approach to art that feels personal to you.
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Course: How to draw and think like an artist using the 10×10 method

Individual approach. 10 lessons over 10 weeks, 1 hour per week.
For beginners, busy people, and art university students with gaps.

Result: a foundation in classical and avant-garde drawing, structure, an understanding of contemporary art, experimentation, and authorial style. Learn not to copy but to think like an artist.

Курс: "Научу рисовать и думать как художник".
В основе обучения авторская методика 10×10 - обучение рисованию и развитие творческого мышления.

Индивидуальный подход. 10 занятий в течение 10 недель, по 1 часу в неделю.

Для начинающих, занятых людей и студентов творческих вузов, которым нужно закрыть пробелы в обучении.

Результат: база классического и авангардного рисунка, структура знаний, понимание современного искусства, готовность к экспериментам и развитие авторского стиля.

Вы учитесь не копировать, а думать как художник.
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Discover the basics of pencil drawing and learn how to create expressive and realistic drawings using simple techniques!
In this class, you will explore line, shading, proportions, light and shadow, and texture while learning how to observe and translate what you see onto paper. We will work step by step, starting with basic exercises and gradually moving towards a finished drawing.
The class is suitable for beginners as well as those who already have some drawing experience. You will receive individual guidance throughout the process and learn how to develop your own drawing skills and confidence.
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Learn digital sculpture with ZBrush through an artistic and practical approach.

These lessons are designed for artists who want to learn how to create characters, creatures, figures and original designs in 3D, whether your goal is concept art, character development, digital art or 3D printing.

Rather than simply learning software tools, we will focus on the artistic decisions behind a successful sculpture: form, anatomy, proportions, silhouette, shapes, design and how to translate an idea into a convincing 3D piece.

Depending on your goals and experience, we can work on:

• Digital sculpting fundamentals and ZBrush workflow
• Human anatomy and figure sculpture
• Character and creature design
• Developing an idea or concept into a 3D sculpture
• Creating interesting shapes, silhouettes and visual details
• Improving an existing sculpture or portfolio piece
• Preparing a sculpture for 3D printing when relevant
• Presenting your work through lighting and rendering

The lessons can be adapted to beginners who are completely new to digital sculpture, as well as more experienced artists who want feedback and guidance to improve their work.

You can also bring your own character, concept or ongoing sculpture and we can develop it together during the lesson.
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I'm a programmer with over 15 years of experience making games & developer.

This is a game I've built from scratch and self-published. During my career, I've tackled almost all aspects of game development, so the session can be tailored to whatever level you require.

If you're just curious about a career in games and want to talk to someone about what is involved, what the risks might be, if a university course looks good, etc we can talk it through in a 30-minute session.

Otherwise, if you want to have a go at building a simple game from scratch, we can do that in a 60-minute session. It can be any type of game, but keep in mind that with only an hour we will only be able to build a very basic version, so it's best to have a simple idea in mind to get the most out of our time.

I can also act as a consultant on your own game and help build a game over a longer period of time. For this I would recommend booking a weekly 1 hour session to see your progress and help guide you through each step as the game evolves.

About Me:
I've been developing games during my career which started as a software developer creating apps, websites, servers, databases, VR/AR projects and games. Lately I've been specialising in performance and optimisation.

During my career I was always working on Aiyana as a passion project until after a couple of years I decided to start investing my spare budget from contract work into paying artists and audio engineers to help turn Aiyana into a more serious game. Once it reached a good quality bar I applied for, and received, a grant from the UK Games Fund which allowed me to quit my job for a while and focus purely on the game.

During this time I tried to raise investment and was in talks with companies such as Lego and Ubisoft but in the end I wasn't successful and decided to publish Aiyana myself. The release went well with (currently) 94% positive reviews however self publishing means its harder to raise awareness of any project so its not making me enough money to pay a salary which is why I'm trying Apprentus.
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