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3D Environment Art: Master World Building in Unreal Engine 5
From 79.85 C$ /h
This course will teach you how to use Unreal Engine 5. This efficient and powerful software has recently revolutionized the way to approach real-time graphics, not only for video games, but also VFX and virtual reality. You will discover the basics of the interface, the creation of 3D environments, lighting, Blueprint scripting, importing assets, creating materials, optimizing performance and much more. Through practical exercises, you will learn how to design complete environments, interactive scenes and develop projects adapted to video games, or other projects.
It is also possible to present your projects to me and to obtain personalized help on them.
It is also possible to present your projects to me and to obtain personalized help on them.
Extra information
software: Unreal Engine 5 + 3D modeling software (maya/3dsmax/blender)
Location
Online from Tunisia
About Me
I am a 24 year old young artist specializing in Environment Art, passionate about gaming and art. Having myself gone through the path of self-taught learning, I understand the challenges, the lack of information and sometimes the frustration that a person can feel when wanting to join the video game industry.
This is why I want to share my knowledge and support those who need it, helping them to better orient themselves in the world of 3D and to acquire the specific skills adapted to their objectives. My goal is to make learning clearer, more accessible and motivating for future artists and creators.
This is why I want to share my knowledge and support those who need it, helping them to better orient themselves in the world of 3D and to acquire the specific skills adapted to their objectives. My goal is to make learning clearer, more accessible and motivating for future artists and creators.
Education
Bachelor Game art & Animation at SAE institute Amsterdam.
I acquired in-depth skills in 3D modeling, 3D sculpting, PBR texturing, animation and integration of assets into game engines as well as the creation of interactive and playable universes. This training allowed me to develop an artistic and technical approach, working on concrete projects and using professional industry tools.
I acquired in-depth skills in 3D modeling, 3D sculpting, PBR texturing, animation and integration of assets into game engines as well as the creation of interactive and playable universes. This training allowed me to develop an artistic and technical approach, working on concrete projects and using professional industry tools.
Experience / Qualifications
Professor of Video Game Development at the APAC Tunis Institute.
Where I teach students the essential skills to create interactive and immersive games.
My teaching covers several aspects of Game Development, including:
Game development with Unreal Engine 5, with emphasis on visual programming with Blueprints, asset optimization and integration.
3D animation, teaching the principles of rigging, skinning and animation for interactive characters and objects.
Creating UI/UX interfaces on Unity, guiding students on the design of intuitive and ergonomic interfaces to improve the user experience.
Where I teach students the essential skills to create interactive and immersive games.
My teaching covers several aspects of Game Development, including:
Game development with Unreal Engine 5, with emphasis on visual programming with Blueprints, asset optimization and integration.
3D animation, teaching the principles of rigging, skinning and animation for interactive characters and objects.
Creating UI/UX interfaces on Unity, guiding students on the design of intuitive and ergonomic interfaces to improve the user experience.
Age
Teenagers (13-17 years old)
Adults (18-64 years old)
Student level
Beginner
Intermediate
Advanced
Duration
60 minutes
The class is taught in
French
English
Arabic
Skills
Availability of a typical week
(GMT -05:00)
New York
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
This course will allow you to acquire the essential skills in 3D modeling, 3D sculpting, texturing, UV mapping, and the complete preparation of an object for its integration into a game engine or any other application. Through practical exercises and advanced techniques, you will learn to create optimized and realistic models, ready to be used in various digital environments.
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