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Since January 2026
Instructor since January 2026
Translated by GoogleSee original
3D animation and character rigging for video games
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From 46.51 C$ /h
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3D animation and character rigging for video games and film. Classes for university students, from beginner to advanced levels, in 3D modeling, rigging, and character and creature animation. 20 years of professional experience at Los Bionicos Animation Studio, working on various video games in Japan and Hong Kong.

The classes are recorded and the video is made available to the student; you can watch it as many times as you want.
Extra information
You need to open a free Zoom account, headphones and a microphone; a webcam is not necessary.
Location
location type icon
Online from Spain
About Me
I’ve worked for six years at various Japanese games, such as
Alternative Girls (https://lp.alterna.amebagames.com/)
And recently collaborated as character modeler and rigger with
Mass For The Dead Overlord (https://overlord-game.com/)
I’ve worked at Dare Planet Studio on Javier Fesser’s film Campeonex, where I served as character
rigger and animator (https://dps.tv/project/campeonex-vfx/)
Current working in indie games as character artist, rigger and animator such as Mektropolis
(https://www.losbionicos.com/project/3d-assets-game-ready/)
Education
Grade in Graphic Design, 2D and 3D Animation, 3D Architectural Visualization, Interactive Environments, and Video Game Development, using both Unity and Unreal Engine
Experience / Qualifications
With experience in the training sector as 3D character animation teacher at Trazos.
3D character rigging teacher at U-tad university.
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Advanced
Duration
60 minutes
120 minutes
The class is taught in
Spanish
English
Availability of a typical week
(GMT -05:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
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1st lesson is backed
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Who am I ?
I am an Art Director and Senior Concept Artist with over 10 years of experience in video games, working on AAA, AA, and independent projects. I have collaborated with various international studios on art direction, concept art, illustration, and 3D production.

What I teach:

🎨 Game Art: concept art, digital painting, character/creature/environment design

🕹 Game Dev: Unreal Engine (Blueprints, level design, world building), Unity basics

🖌 3D: modeling, texturing, complete workflow for game assets

📂 Portfolio: support to create a solid portfolio intended for art schools or the professional market

For who ?

Beginners wishing to discover game art or development

Students preparing for a competition or art/video game school

Artists wanting to improve their portfolio and learn professional pipelines

Enthusiasts wishing to develop a personal project or a playable prototype

Method of working :

100% online course (Zoom/Google Meet with screen sharing)

Project-based approach: we work together on an illustration, a 3D scene or a prototype

Direct feedback on your creations, advice from the industry

Adaptation to your level and your objectives (beginner or advanced)
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The Unity Engine: Mastering the interface, Scene view, and Game view.

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Practices in class include writing exercises, in-class proofreading, and delving into other pieces of work to see what makes them a good story.
Good-fit Instructor Guarantee
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message icon
Contact José Carlos