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Since May 2021
Instructor since May 2021
STEM education - Scratch, Robotics, Lego, game development with Kodu, animation and story telling with Muvizu and Moviestorm.
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From 23 C$ /h
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Technology is driving the world. position your child for ideation of innovation and creativity. STEM education widens their horizon. I facilitate STEM education using powerful tools like the Scratch programming language, Robotics, Lego, Game development with Scratch and Kodu. these technologies build and strengthen students' grasp of algorithm development, problem-solving skills, general programming concepts and tenets and inside into future computer and software venture.
Sign your child and loved ones up under my standard and patterned tutelage and together we brighten the future.
Extra information
A laptop, writing materials and internet connection will be needed for successful class sessions.
Location
location type icon
Online from Nigeria
About Me
I love technology, critical thinking and innovation.
I have been developing students' desire and spurring them to explore science, technology, creativity and problem solving approaches using powerful STEM education choices like game development using scratch and Kodu, animation and story telling using Scratch, Muvizu, Robotics(Lego, EV3 Mindstorms), and Educational electronics.

Register your child with me, either online or in person, and watch your child join the train of smart generation of inventors, not just technology consumers.
Education
I have a bachelor degree in Electrical/electronic Engineering, from University of Port Harcourt. I have a foundation in programming and solving problems with the computer. i can also navigate software with ease.
Experience / Qualifications
I have taught in so many schools in Port Harcourt, and I have worked with a good number of STEM companies (Young Engineers port Harcourt, Teen coders Port Harcourt, Young star genius, Stem Professionals group); thus, I have the needed wealth of work experience and qualification in this field.
Age
Preschool children (4-6 years old)
Children (7-12 years old)
Teenagers (13-17 years old)
Student level
Beginner
Intermediate
Duration
45 minutes
60 minutes
90 minutes
120 minutes
The class is taught in
English
Igbo
Availability of a typical week
(GMT -04:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
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A- TOPICS YOU CAN EXPLORE AND MASTER:
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• Variables, data types, operators, conditional structures, loops, functions, modules, files, exceptions, and object-oriented programming
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• Jupyter Notebook, Anaconda, Visual Studio Code, virtual environments, and package management

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• Algorithmic thinking, problem decomposition, pseudocode, flowcharts, procedural programming, object-oriented programming, recursion, and modular program design
• Fundamental data structures including arrays, lists, stacks, queues, dictionaries/hash tables, sets, trees, graphs, and their appropriate use
• Searching, sorting, traversal, algorithm efficiency, computational complexity, Big-O notation, debugging, testing, code organization, and problem-solving strategies
• Practical programming exercises ranging from beginner problems to university-level algorithmic and computational challenges

3- DATA PREPARATION AND EXPLORATION
• NumPy and pandas for importing, cleaning, transforming, filtering, grouping, reshaping, and merging data
• Missing values, duplicates, outliers, inconsistent formats, data leakage, and data-quality validation
• Exploratory data analysis using descriptive statistics, Matplotlib, Seaborn, and graphical interpretation

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• Linear algebra, vectors, matrices, derivatives, optimization, probability, and statistics
• Loss functions, gradients, distance measures, regularization, likelihood, and model complexity
• Mathematical concepts are explained according to the learner’s level and the requirements of the selected algorithms

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• Linear and polynomial regression, logistic regression, and regularized models
• k-nearest neighbours, decision trees, random forests, gradient boosting, support vector machines, and Naive Bayes classifiers
• Classification, regression, model assumptions, decision boundaries, feature importance, and interpretation of results

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• Clustering using k-means, hierarchical clustering, and density-based methods
• Principal component analysis, dimensionality reduction, anomaly detection, and pattern or structure discovery
• Method selection, evaluation of data structure, and interpretation of results without predefined labels

7- MODEL EVALUATION AND IMPROVEMENT
• Training, validation, and test sets; cross-validation; hyperparameter optimization
• Accuracy, precision, recall, specificity, F1 score, ROC–AUC, confusion matrices, MAE, MSE, RMSE, and R2
• Underfitting, overfitting, bias–variance trade-off, class imbalance, feature engineering, feature selection, scaling, and regularization

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• Neural-network foundations, activation functions, forward propagation, backpropagation, and gradient descent
• Multilayer perceptrons, convolutional neural networks, recurrent neural networks, and Transformer foundations
• TensorFlow, Keras, or PyTorch depending on the learner’s project and working environment

9- ARTIFICIAL INTELLIGENCE APPLICATIONS
• Natural language processing, text classification, embeddings, sentiment analysis, and foundations of language models
• Computer vision, image classification, fundamental principles of object detection, and image preprocessing
• Recommendation systems, forecasting, anomaly detection, intelligent automation, and decision-support applications

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• Transformer architecture, tokens, embeddings, attention mechanisms, prompt engineering, Retrieval-Augmented Generation (RAG), and model evaluation
• Use of artificial-intelligence APIs, vector databases, document-retrieval systems, and structured AI-enabled workflows when relevant
• Reliability, hallucinations, bias, privacy, responsible use, and appropriate human validation

11- TOOLS AND LIBRARIES
• Python, NumPy, pandas, Matplotlib, Seaborn, scikit-learn, SciPy, Statsmodels, TensorFlow, Keras, and PyTorch
• Jupyter Notebook, Anaconda, Visual Studio Code, Git, GitHub, SQL, Excel, and Power BI when useful to the project
• Additional libraries may be introduced depending on the selected specialization and dataset

12- PROJECTS, RESEARCH, AND INTERVIEW PREPARATION
• Complete projects covering data preparation, model development, evaluation, interpretation, and presentation of results
• University assignments, dissertations, theses, research projects, portfolio projects, technical interviews, and professional applications
• Code review, debugging, documentation, reproducibility, model comparison, and communication of results

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A typical session may include conceptual explanation, development of mathematical intuition, live coding, guided implementation, model evaluation, technical problem solving, and a concise summary of the next steps.

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My goal is not simply to help you run an algorithm. It is to help you understand why it is appropriate, how it learns from data, how to evaluate it correctly, why it may fail, and how to build a reliable, interpretable, and scientifically rigorous solution.
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This cohort is designed for young people who want to learn in an affordable, flexible, and enjoyable way without having to dedicate a huge amount of time each week or even just extra support.

This beginner-friendly course introduces students to the world of computers and computer science through simple explanation.

Students will learn how computers work, including hardware, software, memory, storage, data, and how a computer processes information. They will then explore how applications are used to create and organize information, with practical experience using tools such as Microsoft Word, PowerPoint, and Excel.

As the course progresses, students will be introduced to important computer science concepts including binary numbers, algorithms, programming, databases, networks, the Internet, and cybersecurity.

By the end of the course, students will have a good foundation in computer science and improved digital skills.
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