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Photorealistic 3D computer graphics and modeling for amateurs, hobbyists or professionals
From 85.73 C$ /h
In this course, you will learn how to create photorealistic renderings using Blender software. This free and open-source software has seen its notoriety skyrocket in recent years, as it offers tools and results similar to what is done on standard and paid software such as 3d Studio Max or Maya, all in one interface. intuitive and ergonomic workflow.
In this course, you will be able to learn:
-The basics of 3D modeling and 3D in general
-Materials (shaders)
-The highlighting
-Renderings
-Post production
Gradually, we will solidify these skills to learn how to create entire scenes, representing environments, objects, and buildings.
It is also possible to present your projects to me and to obtain personalized help on them.
In this course, you will be able to learn:
-The basics of 3D modeling and 3D in general
-Materials (shaders)
-The highlighting
-Renderings
-Post production
Gradually, we will solidify these skills to learn how to create entire scenes, representing environments, objects, and buildings.
It is also possible to present your projects to me and to obtain personalized help on them.
Extra information
You must have a personal computer and Blender software (free).
Location
At student's location :
- Around Geneva, Switzerland
Online from Switzerland
About Me
I am a young 24 year-old 3D artist, with a passion for historical reconstruction and photorealistic virtual environments.
Self-taught by nature, I am aware of the importance of a tailored education and adapted to each person. Son of a teacher mother, I am conscious of the importance of pedagogy and listening to others.
I know how to adapt to the needs of each individual and determine what's best for the student's learning and skill development.
Self-taught by nature, I am aware of the importance of a tailored education and adapted to each person. Son of a teacher mother, I am conscious of the importance of pedagogy and listening to others.
I know how to adapt to the needs of each individual and determine what's best for the student's learning and skill development.
Education
Game Art Diploma at the SAE Institute Geneva
While at this school, I was able to learn the basics of 3D. I discovered the different methods and software used in the industry to create virtual environments and objects.
While at this school, I was able to learn the basics of 3D. I discovered the different methods and software used in the industry to create virtual environments and objects.
Experience / Qualifications
Freelance graphic designer for an architectural office - June 2023 - August 2023
I was tasked with modifying an existing 3D model of a building into a newer version of the project, as well as texturing, lighting and rendering it. I then implemented it into real-life pictures.
Freelance environment artist for an architectural office - August 2022 - January 2023
I was commissioned again by the same architectural office to reproduce a plot of land on the island of Mallorca in Unreal Engine 5. The project, still a work-in-progress, allows to walk freely in a realistic environment in real time, like in a video game.
Freelance graphic designer for an architectural office - September/October 2021
I was fortunate enough to find an architectural visualization mandate for an architectural office right out of school, which allowed me to test my architectural visualization skills. I came out better and with increased confidence in my skills.
I was tasked with modifying an existing 3D model of a building into a newer version of the project, as well as texturing, lighting and rendering it. I then implemented it into real-life pictures.
Freelance environment artist for an architectural office - August 2022 - January 2023
I was commissioned again by the same architectural office to reproduce a plot of land on the island of Mallorca in Unreal Engine 5. The project, still a work-in-progress, allows to walk freely in a realistic environment in real time, like in a video game.
Freelance graphic designer for an architectural office - September/October 2021
I was fortunate enough to find an architectural visualization mandate for an architectural office right out of school, which allowed me to test my architectural visualization skills. I came out better and with increased confidence in my skills.
Age
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Advanced
Duration
30 minutes
45 minutes
60 minutes
90 minutes
120 minutes
The class is taught in
French
English
Italian
Skills
Availability of a typical week
(GMT -05:00)
New York
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
In this course, you will learn how to scan any object using Reality Capture software. This efficient and powerful software was first used for the preservation of archaeological objects and historical monuments, but is now used for video games, VFX and virtual reality, as it offers tools and results of a impressive quality, all in an easy-to-use interface.
In this course, you will be able to learn:
-How does photogrammetry work?
-How to take suitable photos
-How to prepare these photos for their use in the software
-How to use these photos to reconstruct an object in 3D and apply a realistic texture to it
-How to optimize scans for custom use (games, movies, etc.)
Gradually, we will solidify these skills to learn how to build a library of highly realistic objects based on high resolution scans.
It is also possible to present your projects to me and to obtain personalized help on them.
In this course, you will be able to learn:
-How does photogrammetry work?
-How to take suitable photos
-How to prepare these photos for their use in the software
-How to use these photos to reconstruct an object in 3D and apply a realistic texture to it
-How to optimize scans for custom use (games, movies, etc.)
Gradually, we will solidify these skills to learn how to build a library of highly realistic objects based on high resolution scans.
It is also possible to present your projects to me and to obtain personalized help on them.
In this course, you will learn how to create environments optimized for real-time in Unreal Engine 5 software. This efficient and powerful software has recently revolutionized the way we approach real-time graphics, not only for video games , but also VFX and virtual reality, because it offers tools and results of impressive quality, all in an easy-to-use interface.
In this course, you will be able to learn:
-How the game engine works
-How to prepare your assets for the engine
-How to import and place your assets
-How to create versatile materials
-How to use lights to highlight your scene
-How to set up a controllable character
Gradually, we will solidify these skills to learn how to render (images or videos) and compile a playable executable.
It is also possible to present your projects to me and to obtain personalized help on them.
In this course, you will be able to learn:
-How the game engine works
-How to prepare your assets for the engine
-How to import and place your assets
-How to create versatile materials
-How to use lights to highlight your scene
-How to set up a controllable character
Gradually, we will solidify these skills to learn how to render (images or videos) and compile a playable executable.
It is also possible to present your projects to me and to obtain personalized help on them.
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